MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.
Issue link: https://digital.macdirectory.com/i/90549
INTERVIEW communicate to the viewer as a standalone image. Even in sequential images found in graphic novels, the goal is for each image to be as good possible. These are not steadfast rules however, and I enjoy creating both because each has its own rewards. MD > What knowledge and/or training is required for someone to become a conceptual artist? WM > A firm understanding of the fundamentals of art is a huge advantage when creating concept art. Technical skill in creating art from your ideas enables a concept artist to communicate their ideas to others, which is necessary to further develop the idea. One of the great parts of concept art is that it incorporates anything in the imagination. So if you like mechanization, you can learn about machines and turn them into interesting robot characters. The applications are limitless. Another thing to consider is the medium in which you work. Before computers, traditional materials were employed to render concepts. Now there is a variety of software, both 2D and 3D, that is used to create concepts. Many concept artists are pushing the boundaries of their 2D art to new levels of achievement, and 3D software offers great dimension and detail. New methods can yield exciting results, but I've found that it's the great new idea and beautiful design execution that truly innovative artists bring to life no matter the medium. Here's a side thought about art and technology. You've heard the old story about the artist that falls in love with his creation, but not so much about the one who loves his tools even more. But now you will. These days more artists are becoming interested in the tools because that is what's doing most of the creation. A tool is meant to be an extension of the user. It's an invisible appendage that furthers his reach, not a buttress for his shortcomings. MD > I understand that you have integrated various Apple hardware and design software to support your design work. Below are questions pertaining to technology: Apple has discontinued MobileMe, which has caused technical difficulties when searching and linking to your site. Have you looked into how to solve the linking problem? WM > I used MobileMe to host my website because I enjoy tinkering but I do not know HTML. For the most part an online gallery suffices to show prospective clients my artwork, and iWeb is incredibly easy to use. I discontinued use of MobileMe as a host months before MobileMe ended, but during the grace period search engines would take people to an Apple page informing them that MobileMe had ended.This made it appear as though my site was unavailable. It was frustrating to say the least. Since ending the grace period, searches are successful, but old hyperlinks are still broken, so the legacy of MobileMe lives on. Progress can be great, but so can loyalty to your consumer base. 108 MacDirectory