MacDirectory Magazine

The Photo Issue

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

Issue link: https://digital.macdirectory.com/i/1481697

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weighing the tangible/intangible ROI on remote locations, higher-capacity production and cloud centralized vs. remote specialized postproduction work.” “In some ways, the pandemic helped drive nascent technologies and processes to be refined and robustized in almost real-time,” he added. “Develop, test, fail, adjust, enhance, repeat. Virtual production and remote post are not exotic workarounds. Today, they’ve become first choices.” The production of studios in key locations around the globe (Georgia, New Mexico, Toronto, London, Vancouver, Berlin, Ireland and other major centers) and the rapid advancement/deployment of LED walls such as ILM’s cutting-edge StageCraft LED technology, motion capture and game-engine pipelines can be partially attributed to the pandemic as well as the willingness of production crews to test/refine new techniques to create while meeting deadlines. The Mandalorian was obviously the proving ground for virtual production, and the availability of tax incentive remote production shifted the financial and creative needle to a totally new world of content development opportunities. The idea of flying the entire crew to exotic locations won’t disappear but the ability to create any location – especially those you can’t touch or see – without a lot of expensive set construction not only saves time and money, it looks great. And it works for a large range of project types and sizes. With the increased use of virtual environments, production facilities not only reduced the need for crews traveling around the world and the construction of one-off disposable sets, it reduces project carbon footprints and location budgets (time/money). The growing use of the virtual digital environments for projects large and small actually saves our real environment. It’s difficult to fathom anything as gorgeous or as immersive as the images sent back from the NASA Webb telescope but studio facilities with large LED Volume walls and VR/AR software such as Epic Games Unreal Engine, Unity and Brainstorm enabled creatives to rapidly and economically produce environments that match or exceed physical settings or locations without being concerned about time of day or weather. The upside/downside of LED volume production is the idea it will be fixed in post is

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