MacDirectory Magazine

Fall-Winter 2008 (#39)

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

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164 MacDirectory REVIEW | GAMES LARVA MORTUS BY RAKE IN GRASS GAMES Larva Mortus is billed as a "retro horror action game" by developers Rake In Grass, and it more than lives up to its name. Combining an intuitive interface with addictive gameplay, Larva Mortus will keep you saying "Just one more level" until the undead cows come home. You play as an agent in The Agency, an organization dedicated to ridding the world of supernatural evil. Told through an appropriately somber narrative, the chapters that herald each advancement of the story are accompanied by some worthy artwork that rewards the player who lets the text play itself out. At the start of gameplay, you are presented with a Map screen, upon which various geographical locations are marked with a brown envelope. A plain envelope represents a location to which you travel to do your job; such envelopes can be selected at any time. Envelopes that glow red represent areas for which you are too low in level to attempt. A white envelope represents a location that contains a quest that furthers the storyline. The brown envelopes break down into two types: those with a basic shoot 'em up within, and those with grander objectives. For example, a basic location will ask you simply to destroy all the monsters within, while the other type will ask that you destroy all champion monsters (those monsters who are of higher durability), or to break the curse contained therein. Clicking on any of these envelopes transports you to their representative location, frequently a house containing multiple rooms. There is a mini-map in the lower-right corner of the screen that tells you where you are at all times, as well as the layout of the entire building. The action follows an overhead view. The WASD keys grant character movement, while the mouse aims and fires. You begin with two weapons, a two-handed sword and a pistol. You also have access at all times to sticks of dynamite, but your supply of these is limited. Ammunition for all guns is similarly limited, and when it runs out, you default to the sword. There are destructible items in each room that yield resources such as more ammo, more dynamite, and special icons that represent temporary power-ups such as unlimited ammo, a fast walk, and improved damage. When you enter each room, a swarm of enemies rushes you, ranging from bats to zombies to flaming skeletons. The undead creatures bear particular watch, as they will frequently take many hits, only to still come after you, albeit with a missing upper body, or crawling along the floor sans legs. When you've taken out all enemies in a room, you receive a "Room cleared" message, letting you know that you can move on to the next room. After the accumulation of enough experience, you will gain points that you can spend to increase your character's attributes — anything from the ability to take more damage before dying, to a faster movement speed, to improved regeneration of one's health. There are also champion monsters, which you'll recognize by their visible hit points bar. These creatures are a good deal tougher than the average baddie, and reward with more points and experience when killed. With tons of replay value, Larva Mortus is definitely a must-have for those who've been itching to get their frenetic, everything-that-touches-you-kills-you action on. The demo lets you play as much as you want, but will only let you level your character up to 5, and restricts enemies to a certain number of types. Buying the game will unlock its true potential and reward with a non-stop eye- fizzing experience. WORDS BY KEONI CHAVEZ Product Larva Mortus Made by Rake In Grass Games Price $19.95 download Pros Additional features added to classic gameplay Cons Thoroughly addictive Rating HHHHH

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