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Issue link: https://digital.macdirectory.com/i/1436922
time, I just sit down, revisit those ideas, and start building them in 3D, whether it’s a spaceship, a vehicle, or just an environment painting. What is your primary 3D modeling software? My primary 3D software is Blender. I simply love working with polygons because of the freedom I have in my creative process and how quickly I can block any shape and form. Also, because it’s free, it’s easier to have access and the amount of tutorials from different artists and designers you can find online is immense. The other tool I love is Gravity Sketch. Whenever I have time, I always jump to my Oculus Quest and start playing with it. Sketching and 3D modeling in VR is very fun and intuitive, and I think we are going to see more and more people using it as a primary tool in the near future. Lastly, for industrial design projects, I always use Rhino or Alias, as precision and surface control are really important for these types of projects. Where in the process do you use KeyShot? I use KeyShot both in the middle of the design process and at the end to create final renderings. Since KeyShot is super easy to set up a scene, using it during the process is perfect to see if you are going in the right direction and see where it needs more refinement. And when I get to the final 3D model, I spend a little more time playing around with materials, textures, environment, and camera to get to amazing renderings for final presentations. I also use KeyShot to create animations when I want to showcase different interactions and movements in a scene or in an XR experience.