MacDirectory Magazine

Stephen Hanson

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

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Interview with Visual & Digital Artist Zoltan Korcsok Words by Andrea Hornakova. Illustrations/Images by Zoltan Korcsok Meet the creative and inspiring Hungarian artist Zoltan Korcsok. Zoltan’s extensive experience on drawing, painting and digital art creation has brought him numerous top-class projects. On this issue of MacDirectory, we share his thoughts about the creative process including useful insider’s tips on how to seize the opportunities to succeed in the creative industry. Can you tell us more about your background and biography? I am a Designer in Visual Communication Arts living in Budapest. I’ve been interested in drawing and painting since I was a child. I’ve graduated from an art and design secondary school and got a Master’s Degree of Design and Visual Communications from the Hungarian University of Arts and Design. I worked as an illustrator, book designer, background painter, concept artist, matte painter, art director, lead artist for many years. I worked in publishing, the game industry, 2D and 3D animation industry. I worked on many projects, like the Assassin’s Creed Cinematic trailers, The Witcher Cinematic trailers or the Final Fantasy movie. We learned about you and your work after seeing your fantastic watercolor illustration of Arthur Fleck done in Rebelle. What was the most challenging part of the process for this painting? I like the traditional media painting tools of Rebelle. I experimented with using these tools for making illustrations. Because of the realistic simulation of paint behavior in Rebelle, I was able to use “traditional” techniques. I got the theme from the movie Joker in which Joker is portrayed by Joaquin Phoenix. His clown makeup gave the idea for watercolor dripping. I started drawing as if I had an aquarelle pencil, which then I softened with water. This gave the base tone, which I colored over with aquarelle paint. I turned on tilt only when creating the dropping paint. This was the part of the process when I was able to achieve the paint drop effect on the final image. It took multiple attempts to achieve the exact length and size of droplets that I wanted. I turned up the Loading and Water properties of the brush and painted blobs with that. The ability to pause the simulation made controlling the paint and dripping very easy. The paint only spread as much as I wanted it to, but the flow still retained the appearance of unpredictability, which is a characteristic of real watercolor techniques. I developed the paper displace used for this drawing earlier. It gave a surface the exact texture quality that I wanted for spreading paint. I made it by combining different types of paper and other noise-like textures. In the Visual Settings, I increased the default Absorbency and Canvas Influence. I created a few brushes for this painting, especially for the splattering effect. The color palette I used is the one used and recommended by Alvaro Castagnet. Alvaro Castagnet is a highly respected international watercolor artist. His works and painting technique is very impressive. You can check out his work here https://alvarocastagnet.net/artwork/. You’re skilled both in 2D and 3D art, what mediums and techniques do you prefer to use? I don’t have a preferred medium. The given theme and problem dictates what medium I will use. Recently I’ve only been using digital tools, but I’m used to traditional tools and

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