MacDirectory Magazine

Stephen Hanson

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

Issue link: https://digital.macdirectory.com/i/1299064

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How has your work changed over the years? I think it looks better, haha! But more importantly my products have become more optimized without sacrificing quality. At first my goal was just to get things looking the way I want them to, but over the last two years though I’ve been constantly finding ways to not only improve upon appearance, but use the bare essentials to get to that look. By optimizing my topology and materials, my products have a better performance while still looking squeaky clean. This year my approach with materials and getting them to look just right has improved quite a bit, like in my new “Mystique 2” line of products. What’s the product you had the most fun creating, and why? To date, “Mystique 2” was without a doubt the most fun — I spent as much time learning as I did creating with this product. I had to learn RizomUV, a whole new UV mapping software, just to get the UV maps exactly how I wanted (example: the seamless texture pattern blending on the stockings and pantyhose). I learned how to do HD morphs to get more detailed micro-pressure out of the Genesis 8 Female model, and developed complex joint corrective morphs so when two or more things are dialed up (whether joints or morphs), a separate morph can activate behind the scenes to get the exact look you want. There’s quite a few other small things I learned over the 3 months it took to develop “Mystique 2” to get the look I wanted, and it was a blast! Quality over quantity is a principle I live by, and I’m proud of how this one turned out. Can you tell us about a time that everything went wrong when you were designing a product? It’s happened a lot more than once, I can assure you! I have scrapped many products in the past because they just didn’t match my initial vision and/or couldn’t live up to the quality of a product I want to put out there. The most notable time for me though was my first attempt at a military operations outfit. My skills and experience were not on par with achieving the look I wanted. The product was nearly done (I’d spent around a month on it) and I ended up scrapping the whole thing. It wasn’t as good as I wanted it to be, so I moved on and saved it for a later day to attack it again from the ground up with a fresh mind. I find myself scrapping some amount of work with every product I make. I’m still learning and improving and if I know how to make it better, it becomes an itch I must scratch. What’s coming from you in the future? Oh boy! My library is still pretty small compared to many veterans at Daz. I’ve been creating content for Daz for three years now, and this party is only getting started. There are SOOO many products I want to produce for the Daz community but time is always against me… I can only put out so many products a year — they take a lot of time to produce at the quality I demand. It’s safe to say 2020 is the year of the Mystique product line and I am adding to that line even more before the year is up and even some into next year. The Daz community votes with their wallets, and Mystique won that vote. I am working on a military exo-suit

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