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COMMENTARY A GLIMPSE INTO APPLE'S FUTURE PRODUCT RELEASES PATENT ANALYSIS BY JACK PURCHER / FOR MORE, VISIT video images through partially reflective mirrors, such that the real world is seen through the mirrors' reflective surfaces. The augmented reality can be combined with the stereoscopic images in various types of applications. Markets for Video Glasses Video Telephonic Headset This July, the US Patent & Trademark Office published a very special granted patent of Apple's relating to a Head Mounted Display system. The Los Angeles Times mistakenly reported that "Apple may be taking a page out of Google's book." No, no, no. Apple's patent predates the iPhone while Google's patent is shown to have been filed in 2011. So if anything, it's Google taking a page out of Apple's book, again. Admittedly, Google's vision for video glasses does in fact appear to be far more aggressive than Apple's humble aspirations, but it may be more realistic. Apple's main focus is connecting the headset to an iDevice in order to watch movies. Its secondary focus is shown to be working with telephony and the Internet. Yet considering that the patent was actually filed prior to the iPhone debuting, the idea was way ahead of its time. Apple's patent presents us with a grand overview of the optical options that they're considering for this device and hints that it'll be mainly aimed at consumer entertainment and gaming. Overview of Apple's Movie Glasses Apple has been granted their second patent relating to a head- mounted display which is more commonly known as video glasses. Their first granted patent was issued in September 2009. According to Apple, a Head Mounted Display (HMD) is also technically known within the industry as a near-to-eye display. A HMD has either one or two small LCD or OLED displays with magnifying lenses and other associated optical elements. The display(s) and optics are typically embedded in a helmet, glasses, or a visor, which a user can wear. Lenses and other optical components are used to give the user the perception that the images are coming from a greater distance, to prevent eyestrain. In HMDs that use a single display, the image is typically projected through optics that split the image into two identical images, and redirects each image to the respective eye. With two displays, the HMD can show stereoscopic images. The stereoscopic images attempt to create depth to the images by simulating the angular difference between the images viewed by each eye when looking at an object, due to the different positions of the eyes. This angular difference is one of the key parameters the human brain uses in processing images to create depth perception or distance in human vision. Video Glasses with Augmented Reality Some HMDs can be used to view a see-through image imposed upon a real world view, thereby creating what is typically referred to as an augmented reality. This is accomplished by reflecting the Some examples include applications in surgery, where radiographic data, such as CAT scans or MRI imaging can be combined with the surgeon's vision. Military, police and firefighters use HMDs to display relevant tactical information, such as maps or thermal imaging data. Engineers and scientists use HMDs to provide stereoscopic views of CAD schematics, simulations or remote sensing applications. Consumer devices are also available for use in gaming and entertainment applications. The Problem with Video Glasses of the Past A problem with HMDs, primarily HMDs that are not of the see- through kind, is that the image on the display in front of each eye fills the central but not the peripheral field of view of the user. Consequently, the visual experience is similar to looking into a box or tunnel having a small screen at a distance. Peripheral vision is good at detecting motion and as a result, occluded peripheral vision in HMDs can cause a user to experience motion sickness symptoms after some time. Thus, whereas existing HMDs may work well for their intended purposes for short periods of time, there is a continuing need for improved HMDs that provide enhanced long-time visual experience for the user. Apple's Solution Apple's invention generally relates to methods and apparatus for treating the peripheral area of a user's field of view in a head mounted display, and thereby creating improved comfort and usability for head mounted displays. The peripheral area adjacent to the displayed image is treated, such that the peripheral area is coordinated with the image on the display. The coordination can be in the form of color projections, achieved, for example, by light emitting diodes (LEDs) or other displays, such that the colors surrounding the display dynamically matches what is shown on the display. As a result, the peripheral area "converges" with the display area, which reduces the "tunnel effect" or "box effect" experienced by the user. Various embodiments of the invention allow users to customize different viewing parameters of the head mounted displays to accommodate for variation in the individual users' eyes. In general, in one aspect, the invention provides methods and apparatus, including computer program products, implementing and using techniques for projecting a source image in a head- mounted display apparatus for a user. A first display projects an image viewable by a first eye of the user. A first peripheral light element is positioned to emit light of one or more colors in close proximity to the periphery of the first display. A receives data representing a source image, processes the data representing the source image to generate a first image for the first display and to generate a first set of peripheral conditioning signals for the first peripheral light element, directs the first image to the first display, and directs the first set of peripheral conditioning signals to the first peripheral light element. As a result, an enhanced viewing experience is created for the user. Read more at . 58 MacDirectory

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