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Issue link: https://digital.macdirectory.com/i/49191
INTERVIEW
ODYSSEY SPACE RESEARCH:
IPHONE'S FINAL FRONTIER >SPACE WORDS BY MATTHEW SCHILDROTH
On July 8, 2011, NASA launched the final mission of the Space Shuttle Atlantis, and on that shuttle went two of Apple's space-certified iPhone 4s running SpaceLab, a specially designed app for running experiments aboard the International Space Station.
iPhone's historical voyage to space exists thanks to the hard work of the staff at Odyssey Space Research. In order to explore and learn more about this project, spoke with Brian Rishikof,
CEO of Odyssey Space Research.
MacDirectory > How did Odyssey Space Research first get involved in the program?
Brian Rishikof > This is actually a homegrown idea initiated right here inside Odyssey. Notionally, it had been percolating in the back of our minds for a while, but we were waiting for a device with the right characteristics before taking it to fruition.
MD > What made the iPhone the device of choice versus another smartphone such as an Android or a specialized device?
BHR > Aside from the fact that I have an affinity for Apple stuff, iPhone 4 was the first device of its kind released with the necessary sensors and capabilities. This was back in June of 2010, when we really started taking it seriously.
Most notably, iPhone 4 added a three-axis Gyroscope. Since we're a "Space Company" specializing in guidance, navigation and control, as opposed to an "App Company," the inherent features in iPhone 4 made it possible for us to capitalize on the idea and formulate an experiment that exploited our core competencies as well as the features of the device. As for considering specialized options, one premise of the entire project was to show what you could do with an off-the-shelf platform as opposed to something that is purpose built — which would be far too expensive.
MD > How large of a company is Odyssey Space Research? Do you have a team of developers, or was the work done mostly by individual people?
BHR > While Odyssey has a bit over 50 employees, the app- centric part of the project was really handled by only two people, Matt Benson and me, with some algorithm assistance from a math guru on our team. And it was only part time. But from a software "development" point of view, Matt did ALL the work and put in an extraordinary effort in addition to performing his "day job", which is developing flight software for NASA's next human space transportation system, the MultiPurpose Crew Vehicle (MPCV).
I'd also like to point out that certification of the hardware platforms for spaceflight was a non-trivial element of the work involved. For that, we formed a relationship with a key partner called Nanoracks