MacDirectory Magazine

Sam Nassour

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

Issue link: https://digital.macdirectory.com/i/1256627

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example, sometimes, I come up with ideas for set design; other times, I am working with the team on designing characters. I enjoy being hands-on as well as managing a team and communicating ideas between each other. It is a lot of fun. Q - Many art directors say they don't get a lot of time for hands- on drawing. What about you? It depends a lot on the actual production, as well as the company. Every place has its own culture and different ways of how people are involved in each project. Some projects don't allow me to be hands-on and are more focused on managing the artwork, giving approvals, and adding notes. Usually, I prefer being hands-on, because as an art director, you want to communicate visually with the team. Q - You've worked with companies like Nickelodeon, Dreamworks TV, and Cartoon Network, which are all geared towards children. Have you worked on any projects that were more directed at adults? Actually, I haven't yet worked on a project that's directed at adults, but I wouldn't mind doing something like that in the future! That doesn't mean I want to leave children's cartoons, but maybe I could explore different things in this medium. I really believe that animation shouldn't be limited to a certain age group. You can tell a lot of different stories to many different people. There are some very successful examples when it comes to animation and animated movies. It's a beautiful medium that can explore heartfelt, grown-up stories, not necessarily for children. Q - What skills are the most important for a visual developer? This depends on what the person is aiming for in their career. Some people may be entirely focused on character design. Others may have a different focus, such as environments, asset design or layout, and storyboard design. For me as a visual development artist and art director, I enjoy both character design and environments, just a little bit more towards characters. The skills that I think are important in both fields are to be flexible and be able to turn ideas into appealing designs that work for the movie or TV show. It's also important to be able to visually communicate ideas to the directors of any given project. As well as this, artists need to be skillful and efficient with their programs and tools, be it Photoshop or Clip Studio Paint for 2D work. Q - As an art director, do you think people skills are important? Oh, absolutely. You have to be somewhat of a people-person, no matter if the team is big or small. You have to manage the team and clearly communicate with everyone. It's also really good to lead by example, by doing hands- on work, as well as communicating any feedback or notes that you have. You have to be constructive and not too harsh with your comments and interact with people in a friendly way. It's important to communicate that everyone in the team is working together to create something that

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