MacDirectory Magazine

Régis Mathias

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

Issue link: https://digital.macdirectory.com/i/1518973

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Can Your Mac Run Death Stranding? Benchmarks & Performance These are the Mac benchmarks we have gathered so far: https://docs.google.com/spreadsheets/d/14KVnmlmbMIbK3TEOWhZAD__yRDKDDuKCE6vjwsPTINY/edit?usp=sharing Death Stranding really runs well on all MacBooks and, in our opinion, is currently the most optimized native Apple Silicon game released yet. The developers have really pulled in all the stops to make sure the game runs well on every Mac, whether it is an M1 (more on that later) or an M3 Max. MetalFX really comes in clutch with the older MacBooks to try and get them to a reasonable frame rate, and even chugs along with the M2 Max and M3 Max, which are aiming to hit higher frame rates. The visual fidelity overall doesn’t seem to be impacted that much when you use MetalFX. You do see a jagged edge and some aliasing here and there, especially in cinematics, where you are right in a character’s face. But, besides that, there really isn’t a lot of difference, and the performance advantage you get is definitely worth it. The graphics quality within the game is where you’ll start seeing the difference. We recommend you play the game at least on Default or Very High to enjoy the dynamism that the performances of all the actors voicing and playing the characters in Death Stranding have. Coming onto specific devices, The M2 MacBook Air is where the game starts going above the 60 FPS mark on low, which means that you can crank up the settings even further than what you’d think and enjoy the game on Default or Very High as well. But Death Stranding is a cinematic game. So, we recommend you dial your FPS in and cap it to around the 30-40 FPS mark even if your device can manage more frames and instead focus on getting as much visual fidelity out of the game as possible. There’s no reason for you not to use MetalFX and try and squeeze out as much as you can.

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