MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.
Issue link: https://digital.macdirectory.com/i/1491529
a magazine. For me, having the inspiration to design something comes naturally. It is around us in our daily lives, you just have to look closely to see it. Where in your process do you use KeyShot? I use KeyShot for rendering and creating materials. I use Maya to model my designs or the products that I have to create but after modeling, I use KeyShot for everything else. I like using KeyShot for rendering and creating materials because it is so easy to use and it gives real-time rendering. I can already see what the material would look like in my design with the lighting setup I created. What are some of your favorite KeyShot tools? When they introduced GPU rendering on KeyShot, that was a game changer for me, since the rendering time is almost half compared to CPU rendering. I also like using the Fuzz tool; I was having trouble creating bristles or grass or even fibers for clothing before. But when KeyShot introduced Fuzz, creating these types of materials became easy and, most of all, realistic and easy to manipulate. What advice would you give to someone interested in doing your work? My advice is to never fear failure and rejection. It is only through failure that you will learn. It took me years to be where I am today, and I failed a lot in those years. It won’t make sense now when you fail or when you get rejected, but you’ll see over the years that that failure and that rejection were essential in your life for you to grow and learn. Choose your path wisely, either you learn from it or you run from it (and I hope anyone reading this chooses the former). And never stop learning and always be curious, curious enough to want to learn more.