MacDirectory Magazine

Piotr Rusnarczyk

MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.

Issue link: https://digital.macdirectory.com/i/1318513

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What is your primary 3d modeling software? Why? Mainly ZBrush. With ZBRush 4R7, I have all the necessary tools of my trade in one program. ZModeler is great for sculpting, ZRemesher for retopology and the ZBrush to KeyShot Bridge for one-click rendering. Where in the process do you use KeyShot? Every step of the way. That’s KeyShot for you. I use it while modeling to preview the sculptural values of the model that I’m working on. I can use natural or studio light to do so. It’s important to assess the model’s quality in this early phase. KeyShot enables that. Next, I use it after I’ve painted the model to make sure the texture base looks flawless. I let myself loose at this stage, trying out as many positions and light sources I can think of. The camera positioning, which mimics that of a traditional camera lens, is important as well. As I mentioned earlier, KeyShot is a digital photo atelier for me. The only difference is that instead of a photograph, I get a render which then gets uploaded to my site.

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