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Issue link: https://digital.macdirectory.com/i/1318513
What would you say is unique about your approach to a project? I treat my whole body of work as a sketchbook. I also treat every attempt very differently. Sometimes it’s about making an idea in my head come true. Sometimes it’s about testing the limits of a tool. Such approaches proved to be very helpful in the professional area. This kind of workflow is also great for designing characters in a game. Take Shadow Warrior 2, for example. Some of the female models from this game were created as hi-res 3D models first, painted in Photoshop. After finishing the hi-res model in ZBrush, I am able to prepare the object to be exported for the game. The Concept Artist helps me with that, of course, but the character’s facial features and body shape are up to me. What is truly unique about my work? Its main theme I guess, which is a study of a female character.