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Issue link: https://digital.macdirectory.com/i/1318513
small shops with local designers to show how Spark can transform their digital footprint.. As we went to press, Adobe also announced Design Assets, 20,000 new assets including graphics and transformation tools like brushes and textures. A Peek Into the Future Unlike most tech companies, Adobe is remarkably open about what the future may hold for creators. They open up new features and entirely new products to public beta up to a year a more before launch, not just to debug them but to refine their usability and practicality. And at the ever-popular MAX Sneaks session, we get a look at some of Adobe’s deepest and darkest secrets to see what their top developers and software scientists have been experimenting with. Here are a few we considered the most ingenious. Project Scantastic (#Scantastic) was one of the real mind-blowers. Imagine an enhancement to Adobe Capture that will guide you a series of photos of an object, send it up to Adobe Cloud for processing and deliver to your library a photo-quality, 3D model ready for Dimension where you can pose it just perfectly for your layout. But there’s more! That same 3D object can be brought into Adobe Air, Adobe’s app for working in augmented reality so it can be digitally round-tripped back to the real world anywhere you’d like to see it. Photoshop and After Effects already have some great de-blurring tools, but Project Sharp Shots (#ProjectSharpShots) takes them a very smart step forward. Sensei AI will examine an image, find just what appears to be blurred, and sharpen it. Adobe engineer Shubhi Gupta showed us some truly terrible images and footage, including a sequence shot handheld from a car, and the resulting near-miraculous repair job provided by Sharp Shots processing. You may have noticed that surfaces on 3D objects tend to be either flat or rather randomly textured. That is of little use to those who work with fabrics. Project Material World (#MaterialWorld) changes that by scanning and capturing images of surfaces, even those grabbed from a phone under normal lighting, and then using AI processing to capture not only the colors, but the 3D properties of the materials and the actual weave. When transferred to a 3D program, it then responds naturally as you manipulate the lighting and curvature. A lot of us have had to tweak a font one way or another to get it just right for a logo or title. But once it becomes a vector object it loses its editable “font-ness.” Project Typographic Brushes (#TypographicBrushes) overcomes those limits by giving you the ability to modify fonts with brushstrokes rather than just Beziers. What’s more, if you’ve come up with a style on a few of the glyphs, it will interpret them and apply the look to the other characters. They remain editable, like fonts, and can be stored in your Adobe Library for reuse. We’ll never know which of these feature will make it into Adobe’s products or exactly when, but the best ones are worth the wait. And, of course, we here at MacDirectory, will be watching closely to let you know as soon as they do.