MacDirectory magazine is the premiere creative lifestyle magazine for Apple enthusiasts featuring interviews, in-depth tech reviews, Apple news, insights, latest Apple patents, apps, market analysis, entertainment and more.
Issue link: https://digital.macdirectory.com/i/1234839
of content, editing it, adding audio and the rest of the post work • Making it work the same way on every operating system is still just … a goal That shot down Apple Arcade from her serious subscription list (even when it's available) because even though she likes the company's commitment to the privacy of her data, it's really about the game play. While she spends most of her time with her iPhone, as do most folks in her age group and younger, most of the mobile game options were more graphically elegant than conquer or be conquered, win big or lose challenging. Her mobile play preference was similar to O'Donnell's global findings. When it comes to mobile game play, people focus less on the more "involved" games and fill time with role playing, casual, puzzle, strategy activities. Actually, game play may just be the application smartphone producers have been looking for to rejuvenate the sale of devices which has ground to an embarrassing slosh because high-performance smartphone sales have sllloooowwwweeeedddd. There are several reasons games could be the boost these folks need to sell newer, more powerful (more expensive) devices: • Gaming on any device requires high-end, powerful graphics processing capability + CPU performance • High-end smartphones use the latest high-end chips • Gaming phones are overclocked and have special cooling solutions • High-end games (not card games, Candy Crush, Angry Birds, etc.) like Fortnite and Tencent's Honor of Kings already have huge user bases, especially in APAC With almost 600 M gamers in China and about 50 percent of the $140B gaming market growing at 13 percent per year, it looks like an audience waiting for a solution. Even a little improvement (15 percent) in graphics